Build Guide
Singularity Speed TXIII/GR85+ Speedfarm Build. By LordFluffy last updated Jun 30, 2018 (Patch 2.6.1 ). Any fiend that gets within 100 feet of this thing is pretty much dead: DEX sv DC 18 260 radiant dmg, half on save. Guardian: Ralzala, a dao who regrets making a pact with Zariel. Ralzala will try to get the group to help her break her pact.
About the build:
- Smooth and easy to play real summoner build.
- incredible strong for high level group/solo speedgrifts and also very good for solo pushing
- permanent 10 powerful singularity mages
- Massive essence generation (bone spikes-> reilenas shadowhook + globes->
- No bonearmor and curses because its a pain to cast them with mage on autocast and you dont need them.
- Pets will block all incoming dmg, if you dont skip monster.
reapers + corpes->devour) results in extremly strong singularity
mages.
Gameplay:
- singularity mage on autocast (numlock trick! remember: numlock trick only casts, while you dont hold/hit a button)
- Devour on autocast (numlock trick!). Get used to cast in manually because most
- Left klick to stun+generate essence. Try to hit as much monster as possible because
- Use command skeletons to proc Jess 400% bonus. You need to activate it once
- If you have 10 mages, dont leftKLICK, hold leftklick to break autocast on mage and regen to full essence for more powerfull
- Dont skip monsters for density, its called facerool for a reason. Just stand behind and let your mages tear
- Hit land of the dead + simulacrum if there is high density/elitepack(s) or
- The time from the buff on devour [satiated] stacks, so its a permanent 50% life bonus (but is additive with other life%).
- Zei's counts distance from player to monsters (not pet to monsters)
of the time you will hold a button to reg essence.
thanks to Reilenas Shadowhhok you gain more essence per enemy hit.
and it will keep going until there are no enemys left on the screen.
Pay attantion to the voice of the charge. Hold a button to walk or bone
spike to gather enougn essence for initial cast. Use it also to fokus
fire / freeze dangerous targets like ghost or jumpers.
mages (read singularity rune, more essence spent means more dmg per
mage).
through everything. Again: KILL ALL THE MONSTERS or you will die.
danger (massive dmg increase and crazy health regen). This is pure
Armageddon and your mages will nearly oneshot Yellows at 90++. Hold the
mouse and spam devour manually, to generate globes/essence and get full
600+ essence mages.
Autocast / Numlocktrick:
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- how to numlock by quin69: https://www.youtube.com/watch?v=JaAI8s8rft4&t=
- if numlocking 2 spells doenst work for you, try mage on button 2 and devour on button 4
- if this doesnt work also, put mage on autocast and hit devour manually (or use aura)
- you can break autocast by press enter (chatmode) if you need to rez/identify/townportal
- you can break autocast by holding a key (hold leftklick till essence is full)
- while hitting land of the dead+simulacrum: hold mousklick to walk, spam devour manually (because holding breaks autocast), gather
globes and stop holding mousklick to summon powerful mages.
Youtube tv for mac app.
Haunted Visions + CoE
- Haunted Visions + CoE instead of endless walk seems to be a solid / equal choice. Especially in season take whatever is better rolled.
- The approach can also a little bit different here. Get some more CDR and
use Simu always when ready, your goal is to get high simu uptime to
clear also trash faster. Safe LotD for elitepacks.
New romantic mp3 song download. About facerolling, fishing and pushing Canon imageclass mf3010 driver download mac.
- People who say its a fishy, glassy setup are just bad at this game and dont understand how the builds works. When you are pushing to your personal grift limit, no build is actually 'facerolling' because if you could facerolling this griftlevel, this wouldnet be your limit.
- Its also not more fishy than other builds, most builds need one of the open
- The term 'facerolling' is also referring to the originally idea of the build, to create an easy to play
- Just 5-10 griftlevels below your max, it will facerolling everything because mage tear trough everything the moment it
maps with high density but without ranged mobs (+good pylons).
Corpselance need many yellows. For my build any map oder mobs can work,
ranged mobs are really no problem, only those jumpers can be difficult,
if there are too much of them.
but strong mage build without getting cancer from spamming the mage
button. Gameplay is very smooth, just use leftklick, sometimes command
skeletons and a little bit devour, nuke elitepacks with simu+lotd. Stay
behind. Eazy.
appears on the screen. It also clears whole t13 maps at an insane
speeed while you just run and loot.
For T13 rifts: Mortal kombat x mac download.
- switch compass rose to avarice band (or cube it and wear the other 2 rings)
- goldwrap belt
- boon of the hoarder
- Fueled by death passive is bugged, so avoid it. Take this when its fixed (from finale service or overwhelming essence)
- If your gear is really good and dmg is over the top, also change Jesseths
to Reilenas Shadowhook, cube in-geom (and nemesis) and change command
skeletons to bloodrush
Groupplay:
- works very well in groups (2p / 3p / 4p) with a sup monk or another rathma necro
- try using esoteric, not zeis
- the dmg output is crazy and it kills trash and packs and RGs, so every setup can work.
- best speedsetups:
- 2p: rathma faceroll or supmonk + rathma faceroll
- 3p: rathma faceroll or supmonk + rathma faceroll + rathma faceroll
- 4p: rathma faceroll or supmonk + rathma faceroll + rathma faceroll + rathma faceroll
- but not the best for super speed grifts (2-3min) because it has low mobility
- it can easily do 100+ @ ~1200paragon in 2p/3p/4p
Snipe is Direct Damage.
Anything that says dmg over x time or deals dmg every y sec for z duration is affected by thaumaturge.
The rest are direct attacks.
Also tooltips are falsely displaying man at arms buffing damage on many dot abilities (especially those of the type deals x dmg every y sec). They are affected by thaumaturge although it's not displayed on tooltips.
The rest are direct attacks.
Also tooltips are falsely displaying man at arms buffing damage on many dot abilities (especially those of the type deals x dmg every y sec). They are affected by thaumaturge although it's not displayed on tooltips.
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You are both right and wrong.'Damage every X Second' is per definition Direct Damage, and will proc sets that require such (like Selene).
HOWEVER, it is very possible that the Thaumaturge is incorrectly associated with skills that are actually Direct Damage. Would not be the first time.
Also, the Tooltip writers are not always the smartest ants.
Other than that, i see ALOT of confusion again, regarding Channels, AoE's etc. etc. Which are completely different systems. I will copy paste a guide here, i wrote in another thread as well.;
---
Stamina / Magicka based
Any skill scales from either one (and power).
DoT or DD
Any skill is either Direct Damage or Damage over Time. This is easy to figure out, by looking at the tooltip
Ground AoE / AoE / Single Target
Describes wether a skill effects multiple opponents in an area, or just one target.
Physical / Magical / Elemental / Posion / Disease etc.
All damage has a type, which are all independent, but can be categorized into being either Magical and scaling with Spell Pen, or Physical and scaling with Physical Pen. Many people often get Physical Pen / confused with the Physical damage type.
So. ANY skill in the game, will have ONE of each of the above. Lets take Blade Cloak (DW Skill) as an example. Blade Cloak is;
1. Stamina Based
2. Direct Damage
3. AoE
4. Physical Damage
A different example, could be Burning Embers (DK Skill)
1. Magicka Based
2. DoT
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3. Single Target4. Flame Damage (Elemental)
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----Besides from these, there are alot of other concepts, such as Channels, Melee, Projectile etc. which can be affixed to any skill, regardless of the above composition. These are not here, because no skill NEEDS to be either of these mentioned.